+ Reply to Thread
Results 1 to 10 of 10
  1. #1
    Semi Twink

    Join Date: Jan 2009
    Posts: 66
    Thanks : 1
    Thanked 1 Time in 1 Post

    WSG Spirit Rez Timer

    Is there any addon that tracks how much time is left before the resurrection is cast? I'm wondering since I have a priest w/ Spirit of Redemption and would help to know when I should cancel it if ever.

  2. #2
    Master Twink

    Join Date: Jun 2009
    Location: On a Boat in Michigan
    Posts: 2,002
    Thanks : 27
    Thanked 28 Times in 23 Posts
    Blog Entries : 12

    i dont think such a mod exists... does it? o-o

  3. #3
    Twink

    Join Date: Apr 2009
    Posts: 124
    Thanks : 2
    Thanked 8 Times in 8 Posts

    I'm like 99% sure the timer for WSG GY is started only when someone dies, and then releases to the GY. If the timer expires, then it is just reset when someone else dies and releases. So...you could have a /timer up, and then when someone dies and releases, you could start that timer, and know about when to release yourself.

  4. #4
    Master Twink

    Join Date: Jan 2009
    Posts: 3,546
    Thanks : 227
    Thanked 154 Times in 110 Posts
    Blog Entries : 2

    Quote Originally Posted by canihascookie View Post
    i dont think such a mod exists... does it? o-o
    /script Stopwatch_Play()
    /sw 0:31

    Press this every time the timer hits 0:01.

    The pseduo-code for such an addon would be:
    Function Timer
    If Everyone_Alive()
    end
    else
    If Player_Died();
    Start_Timer(0:30)
    If Timer_Finished(0:30)
    Timer

    For those who don't know what pseudo-code is, this isn't actual workable LUA code. I'll try to write up an addon for a GY rez timer later this week and post it here. It would basically start when someone dies and keep telling you every 30 seconds when the timer is up, and would reset when everyone is alive, then start up again when someone is dead.
    Red variation: i46.tinypic.com/2wcidna.jpg Green variation: i50.tinypic.com/30iatqt.jpg
    Quote Originally Posted by iaccidentallytwink (11/29/08)
    In that case, I suppose Wingblade would be the best for MH if you can't get Shadowfang. If you don't have Shadowfang I can't see anything better to put in the MH. Otherwise, I suppose, if you are willing to give up some DPS, put the Thief's Blade OH.

  5. #5
    Uber Twink

    Join Date: Jan 2009
    Posts: 1,026
    Thanks : 82
    Thanked 38 Times in 33 Posts

    that would be AWESOME when carrying a flag through the enemy GY to make sure a shitload of alli don't rez right behind me if you can create that, +1000 internets to you.

    Quote Originally Posted by noobietwink
    i dun wanna sound like a creepo but do you have a pic of u from head to toe

  6. #6
    Twink

    Join Date: May 2009
    Location: arizona
    Posts: 202
    Thanks : 10
    Thanked 2 Times in 2 Posts

    indeed, and also would help to know when to blitz a camped AB node.

  7. #7
    Pug

    Join Date: Feb 2009
    Location: The Maelstrom (EU)
    Posts: 44
    Thanks : 0
    Thanked 2 Times in 1 Post

    Was also looking into making this myself at some point.

    Couple of problems:
    • Afaik, the above explanation of the BG ress mechanics is incorrect (from testing)
    • A 30 second continuous cycle from the start of the battleground doesn't work either (again i tested that)
    • There's no event to monitor deaths of the entire raid in a battleground (or i haven't found one yet). Only way around this would be a check every X seconds to see if someone has died/released/ressed.

    I threw together a few ideas and that addon wouldn't work due to not knowing the real mechanics.

    My guess is that when the first person dies, they get sent to the GY with a random timer (around 15-20 seconds). After that person resses, there is continual 30 second timers for the rest of the battleground.

    That also proposes a test which will need to be done, which is: "are the ally and horde graveyards in sync in a battleground". If they are, then the first death will have to be hooked from the opposing faction too (or instead, wait until the player themself dies and monitor the ress timer).

  8. #8
    Master Twink

    Join Date: Jan 2009
    Posts: 3,546
    Thanks : 227
    Thanked 154 Times in 110 Posts
    Blog Entries : 2

    Quote Originally Posted by Feaire View Post
    Was also looking into making this myself at some point.

    Couple of problems:
    • Afaik, the above explanation of the BG ress mechanics is incorrect (from testing)
    • A 30 second continuous cycle from the start of the battleground doesn't work either (again i tested that)
    • There's no event to monitor deaths of the entire raid in a battleground (or i haven't found one yet). Only way around this would be a check every X seconds to see if someone has died/released/ressed.

    I threw together a few ideas and that addon wouldn't work due to not knowing the real mechanics.

    My guess is that when the first person dies, they get sent to the GY with a random timer (around 15-20 seconds). After that person resses, there is continual 30 second timers for the rest of the battleground.

    That also proposes a test which will need to be done, which is: "are the ally and horde graveyards in sync in a battleground". If they are, then the first death will have to be hooked from the opposing faction too (or instead, wait until the player themself dies and monitor the ress timer).
    How is it not possible when it updates your raid tab when someone dies?
    Also, the first person would have to have the addon as well or a timer would need to start and record when the first person rezzes.
    Red variation: i46.tinypic.com/2wcidna.jpg Green variation: i50.tinypic.com/30iatqt.jpg
    Quote Originally Posted by iaccidentallytwink (11/29/08)
    In that case, I suppose Wingblade would be the best for MH if you can't get Shadowfang. If you don't have Shadowfang I can't see anything better to put in the MH. Otherwise, I suppose, if you are willing to give up some DPS, put the Thief's Blade OH.

  9. #9
    Pug

    Join Date: Feb 2009
    Location: The Maelstrom (EU)
    Posts: 44
    Thanks : 0
    Thanked 2 Times in 1 Post

    I didn't say it was impossible I said i hadn't found an event hook specific to it yet. Although it could still be done via OnUpdate's with Unit function checks.

    Still need to nail down the mechanic though ^^

    And you wouldn't need the addon syncing if the above was working.

  10. #10
    Semi Twink

    Join Date: Jan 2009
    Posts: 66
    Thanks : 1
    Thanked 1 Time in 1 Post

    Keep it up guys! I'd love to see an addon if it happens to be possible

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts