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Thread: Questions !

  1. #11
    Semi Twink

    Join Date: Nov 2009
    Posts: 94

    Will be great fun
    Btw can anyone tell me the stats of 1 defense rating on a lvl 1?

    -m0l1n

  2. #12
    Uber Twink

    Join Date: May 2009
    Location: Tha Crossroads
    Posts: 1,753

    1 def = crap


    Well, defense does a lot, but by a minimal amount.
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  3. #13
    Senior Twink

    Join Date: Mar 2009
    Location: Chicago, IL
    Posts: 412

    I see what you're trying to go for here m0l1n...but it won't work like that unfortunately

    One point of defense will give you 0.04% chance to be missed, parried, or dodged (before diminishing returns) and 0.04% chance to block with your shield (no DR here). That's consistent at all levels and all classes.

    So, you'll need 25 defense / 1% chance miss/parry/dodge/block.

    Where I think you're going with this:

    A mob the same level as you has a 5% chance to crit you. Every level higher than you it gains a 0.2% chance. So to not be crit by a mob 3 levels higher than you, you'll need 5.6% defense rating (again, this is standard for all levels)

    The formula looks like this:

    Mob level difference (it's level - your level) * .02 / 0.04 = extra def skill you need

    So for a level 4 mob:

    (4-1) * .02% / .04% = 15

    So to not be critically hit by just 3 levels higher, you'll need an extra 15 def...it grows exponentially from there. A level 10 mob you'll need 45 def not to be crit.

    The biggest concern is not crit (2x weapon dmg) but Crushing Blows which come from mobs 4 levels higher.

    In order to not be crushed, you need your dodge/parry/miss/block to equal 85% ... which I'm not sure is obtainable at level 1 anymore (since they took out head, shoulder, and leg chants)
    Last edited by chubs; 01-21-2010 at 02:06 PM.

  4. #14
    Semi Twink

    Join Date: Nov 2009
    Posts: 94

    Aighty thanks... So you're 100% sure a warrior tank wont work at all? Cant be arsed making a rogue, since everyone has one.. And a healer who just constantly spams the same spell cant be fun... And how can a rogue be a better tank than a warr srsly? They have the same dodge chance, but warrs have block too.. + mail and a spell that generates extra threat... Cant really get that.

  5. #15
    Master Twink

    Join Date: Jan 2009
    Posts: 3,722
    Blog Entries : 2

    Quote Originally Posted by Stabbedurazz View Post
    0.46% dodge, 5.28 armor
    Fail. Dodge and Armor aren't static.
    Quote Originally Posted by iaccidentallytwink (11/29/08)
    In that case, I suppose Wingblade would be the best for MH if you can't get Shadowfang. If you don't have Shadowfang I can't see anything better to put in the MH. Otherwise, I suppose, if you are willing to give up some DPS, put the Thief's Blade OH.

  6. #16
    Senior Twink

    Join Date: Mar 2009
    Location: Chicago, IL
    Posts: 412

    Quote Originally Posted by m0l1n View Post
    And how can a rogue be a better tank than a warr srsly? They have the same dodge chance, but warrs have block too.. + mail and a spell that generates extra threat... Cant really get that.
    Sinister Strike

  7. #17
    Semi Twink

    Join Date: Nov 2009
    Posts: 94

    Quote Originally Posted by chubs View Post
    Sinister Strike
    It doesn't generate extra threat and I think that heroic strike can hit just as often... Meele damage does like 1 damage so it doesn't matter if I wont hit with normal meele...

    Does warriors works good as DPS' then?

    -m0l1n

  8. #18
    Senior Twink

    Join Date: Mar 2009
    Location: Chicago, IL
    Posts: 412

    It doesn't generate extra threat and I think that heroic strike can hit just as often... Meele damage does like 1 damage so it doesn't matter if I wont hit with normal meele...
    No it can't...just a misunderstanding of how it all works.

    Heroic Strike = next hit (normal melee)
    Sinister Strike = instant hit (extra hit)

    So when you spam SS, you get an extra 15 swings per minute over a warrior. Where the additional threat comes in is from the weapon procs. You will proc more with more hits at the same weapon speed.

    HS threat isn't as huge as you might think, nor is it available every time you swing.

    I'm an end game warrior tank and I spam HS religiously. At level 80, it's threat is = damage + HS modifier + 259 (innane threat). That inane threat is the constant threat value for having it hit. However, the curve is pretty steep for threat values in lower levels.

    In 60 sec, I average about 12 HS. So, out of my 35 swings per minute (1.7 weapon speed)...12 of them hit for 259 + 495 (HS dmg rank 13) extra threat.

    Of course, all of this is dependent upon you landing the hits...which we don't do a lot of at lvl1

    That's why rogues do more dmg. They miss the same %, but have a greater number of attempts, and thereby proc their enchants more, which in turn deals more threat.

    That's not to say that you shouldn't try a level 1 warrior tank. They've been done without success for awhile now, but maybe you can find something we've missed. The one thing they do have over rogues is mitigation due to increased armor. However, if you can't hold threat, mitigation is meaningless.

    Regardless though, threat will always belong to healers at level 1...you can't miss a heal...and it's 1 to 1 threat gen (unless you're a pally) is king.

    That's why a hasted shaman tank is preferred. Although I've been doing pretty good on my Priest tank ...


    Does warriors works good as DPS' then?
    yes, about as well as any other melee class


    And finally...dude...your spelling and grammar suck
    Last edited by chubs; 01-22-2010 at 08:13 AM.

  9. #19
    Uber Twink

    Join Date: May 2009
    Location: Tha Crossroads
    Posts: 1,753

    Quote Originally Posted by m0l1n View Post
    It doesn't generate extra threat and I think that heroic strike can hit just as often... Meele damage does like 1 damage so it doesn't matter if I wont hit with normal meele...

    Does warriors works good as DPS' then?

    -m0l1n
    auto attack does like 1 dmg
    special abilties does much more.

    and no they dont have the same dodge unless it's been changed. Never seen a warr with 30+ dodge
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  10. #20
    Semi Twink

    Join Date: Nov 2009
    Posts: 94

    I'm not making a warr then.

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