Will be great fun
Btw can anyone tell me the stats of 1 defense rating on a lvl 1?
-m0l1n
Will be great fun
Btw can anyone tell me the stats of 1 defense rating on a lvl 1?
-m0l1n
1 def = crap
Well, defense does a lot, but by a minimal amount.
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I see what you're trying to go for here m0l1n...but it won't work like that unfortunately
One point of defense will give you 0.04% chance to be missed, parried, or dodged (before diminishing returns) and 0.04% chance to block with your shield (no DR here). That's consistent at all levels and all classes.
So, you'll need 25 defense / 1% chance miss/parry/dodge/block.
Where I think you're going with this:
A mob the same level as you has a 5% chance to crit you. Every level higher than you it gains a 0.2% chance. So to not be crit by a mob 3 levels higher than you, you'll need 5.6% defense rating (again, this is standard for all levels)
The formula looks like this:
Mob level difference (it's level - your level) * .02 / 0.04 = extra def skill you need
So for a level 4 mob:
(4-1) * .02% / .04% = 15
So to not be critically hit by just 3 levels higher, you'll need an extra 15 def...it grows exponentially from there. A level 10 mob you'll need 45 def not to be crit.
The biggest concern is not crit (2x weapon dmg) but Crushing Blows which come from mobs 4 levels higher.
In order to not be crushed, you need your dodge/parry/miss/block to equal 85% ... which I'm not sure is obtainable at level 1 anymore (since they took out head, shoulder, and leg chants)
Last edited by chubs; 01-21-2010 at 02:06 PM.
Aighty thanks... So you're 100% sure a warrior tank wont work at all? Cant be arsed making a rogue, since everyone has one.. And a healer who just constantly spams the same spell cant be fun... And how can a rogue be a better tank than a warr srsly? They have the same dodge chance, but warrs have block too.. + mail and a spell that generates extra threat... Cant really get that.
No it can't...just a misunderstanding of how it all works.It doesn't generate extra threat and I think that heroic strike can hit just as often... Meele damage does like 1 damage so it doesn't matter if I wont hit with normal meele...
Heroic Strike = next hit (normal melee)
Sinister Strike = instant hit (extra hit)
So when you spam SS, you get an extra 15 swings per minute over a warrior. Where the additional threat comes in is from the weapon procs. You will proc more with more hits at the same weapon speed.
HS threat isn't as huge as you might think, nor is it available every time you swing.
I'm an end game warrior tank and I spam HS religiously. At level 80, it's threat is = damage + HS modifier + 259 (innane threat). That inane threat is the constant threat value for having it hit. However, the curve is pretty steep for threat values in lower levels.
In 60 sec, I average about 12 HS. So, out of my 35 swings per minute (1.7 weapon speed)...12 of them hit for 259 + 495 (HS dmg rank 13) extra threat.
Of course, all of this is dependent upon you landing the hits...which we don't do a lot of at lvl1
That's why rogues do more dmg. They miss the same %, but have a greater number of attempts, and thereby proc their enchants more, which in turn deals more threat.
That's not to say that you shouldn't try a level 1 warrior tank. They've been done without success for awhile now, but maybe you can find something we've missed. The one thing they do have over rogues is mitigation due to increased armor. However, if you can't hold threat, mitigation is meaningless.
Regardless though, threat will always belong to healers at level 1...you can't miss a heal...and it's 1 to 1 threat gen (unless you're a pally) is king.
That's why a hasted shaman tank is preferred. Although I've been doing pretty good on my Priest tank ...
yes, about as well as any other melee classDoes warriors works good as DPS' then?
And finally...dude...your spelling and grammar suck![]()
Last edited by chubs; 01-22-2010 at 08:13 AM.
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I'm not making a warr then.