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  1. #11
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    Engineering all depends on how much mileage you get out of using all of that stuff. Chucking Arcane bombs every CD gets really damn expensive. All of the trinkets give you a nice rotation, but it's very situational that you have the right trinket up for the current situation. But if you use all of that stuff on every CD, then yea it does rank up there as a great profession.
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  2. #12
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    Quote Originally Posted by Rapt0R View Post
    What bout engineering.
    [Arcane Bomb]
    [Iron Grenade]
    [Gnomish Net-o-Matic Projector]
    [Major Recombobulator]
    [Gnomish Death Ray]

    are all biiiig lifesavers.

    5 sec Silence (also ~450 damage) for that Starfire, 3 sec stun needed to get that Healin Touch on you, Net to root melee or running FC, Recombobulator restores enough HP and Mana, Death Ray to get that 1500 damage on enemy, etc and many other things.
    Engineering is a great profession if you're willing to spend the cash. Here's what I've learned about Engineering.


    at 300 Engineering, you can make Fel Iron Bombs. Relatively cheap, they are a serious damage booster. They do around 500-600 damage and crit for 800. They get the benefit of berserker buff. Moderately useful for casters, but amazing for Melee. I use them on my rogue and I use the incapacitate as an emergency form off CC that does significant damage. Also a great way to stop deadzoning and to get back in stealth.

    Net Machine: It's a 10 second snare that can't be dispelled. It's got a 30ish yard range, amazing for stopping FC's or separating healers from the flag. when it backfires, it drags you to your enemy and nets you both. Great for rogues, it's like a charge, and I can vanish out of the snare. The backfire can be much more punishing for casters. (druids can shapeshift it)

    Shrink Ray: Mostly useless, it's cool to get the AP buff when it backfires and makes your whole team grow, but it's not that great.

    Death Ray: More of a gimmick for a caster, really no need to have it. Good for Melee though, especially in conjuncture with lifeblood. It's got maybe a 26 yard range tops so if someone out ranges it when you start it just does nothing. It can hit from anywhere between 700 to 4300. A paladin in our battlegroup one shotted an FC like that. It's pure physical damage, unmitagitable, ungroundable, etc.

    Mithril Mechanical Dragonling/Mechanical Chicken: These things are cool because you use them and then you can instantly swap to another trinket. Their damage isn't really that great but the last a really long time, which makes them pretty cool. Sometimes people even turn to kill them,which obviously leaves you free to do whatever. The Mechanical Chicken can get rogues out of stealth if they are not careful.

    Gnomish Cloaking Device: AMAZING. My favorite trinket it's always at the top of my queue. Great for every class except a rogue, but even a rogue could use it to get OOC and stealth. It's just great, I can charge alone into a full team and make it out alive. Super fun.


    So yea that's what I think of all the engineering trinkets. If you use them correctly and often in conjuncture with grenades I think you'll see the value in engineering.

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