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  1. #1
    Pug

    Join Date: Feb 2009
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    AGM no longer usable in arena

    PvP

    * Arenas
    o All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.

    WoW -> Test Realm Patch Notes

    From the 3.3 patch notes.

    ------------------

  2. #2
    Twink

    Join Date: Sep 2009
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    I don't really think this will affect AGM. AGM is 15 minutes and it was 15 minutes and longer before.
    [char=Shattered Hand]Dolore[/char]
    [char=Shattered Hand]Stickyhooves[/char]
    [char=Shattered Hand]Usutu[/char]
    [char=Shattered Hand]Elm[/char]
    [char=Shattered Hand]Prancealot[/char]

  3. #3
    Uber Twink

    Join Date: Mar 2009
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    Yeah it says abilities so I think the trinket is not included.

  4. #4
    Semi Twink

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    WoW I hope this come live! Arena whitout AGM is alot more fun <3
    [char=eu-Al%27Akir]Aukko[/char]

  5. #5
    Senior Twink

    Join Date: May 2009
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    Quote Originally Posted by Aukko View Post
    WoW I hope this come live! Arena whitout AGM is alot more fun <3
    It just makes melee classes' advantage over healers even greater. This change would unbalance arenas even more.

    Hopefully it ain't true.
    "I intend to live forever, or die trying."
    -Groucho Marx
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  6. #6
    Senior Twink


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    Quote Originally Posted by Quara View Post
    It just makes melee classes' advantage over healers even greater. This change would unbalance arenas even more.

    Hopefully it ain't true.
    Just don't be bad and you're fine. Sorry, had to say it. But really, I've won many 1v1 matches on my druid and he doesn't have AGM.

  7. #7
    Senior Twink

    Join Date: Feb 2009
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    AGM shouldn't be allowed. It is a huge advantage for shaman and priests because they can dispel their opponent's trinket.

  8. #8
    Banned

    Join Date: Nov 2009
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    Quote Originally Posted by Quara View Post
    It just makes melee classes' advantage over healers even greater. This change would unbalance arenas even more.

    Hopefully it ain't true.
    Umm...it would make ranged dps have a greater advantage too.

    @Pain-Shams are straight up op, but, priests need that dispel to pretend that they're still viable.
    Last edited by Pymius; 11-05-2009 at 09:34 AM.

  9. #9
    Uber Twink

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    It's a nice change in that you don't have to spend weeks torturing yourself over that crappy chest event.

  10. #10
    Twink

    Join Date: Jul 2009
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    Quote Originally Posted by Hamcake View Post
    It's a nice change in that you don't have to spend weeks torturing yourself over that crappy chest event.
    The 12 sta beats anything else though

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